When you attack a creature that has at least one head with this weapon and roll a 20 on the attack roll, you cut off one of the creature's heads. Weapon (any), rare. Curse: This axe is cursed, and becoming attuned to it extends the curse to you. Giant Slayer.
While the weapon is on your person, you have advantage on initiative rolls.
This magic weapon has a dull, rusty color or has veins of ruidium running through it.
by Wizards of the Coast.
Keys From the Golden Vault. As long. This magic weapon warns you of danger. Character Vault Any Concept / Any System.
More details on the Vicious Battleaxe can be found at. . Spells.
If you are in Adventurers' League, you will likely be able to soon buy a +1 weapon from your faction for 500 gp. D&D 5e Spell Cards Vicious Battleaxe When you roll a 20 on your attack roll with this magic weapon, your critical hit deals an extra 2d6 damage of the weapon's type.
Mar 13, 2022 · So, for those wanting to change up their weapon choices and take a break from the usual longsword or great axe, let’s take a look at one of the polearm weapons in D&D 5E – the glaive. Cost.
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In D&D 5E, glaives are classified as a martial melee weapon, with the following stats: Cost: 20 GP. . Paizo Month: Pathfinder Mega-Bundle. Additionally, when you reduce a creature to 0 hit points with this weapon, you gain 1d6 temporary hit points and can make one melee attack with the axe as.
. Vicious Weapon. Items. Vicious Trident Edit Page Content.
When you roll a 20 with this magic weapon, the target takes an extra 2d6 slashing damage. . Dungeons and Dragons (D&D) Fifth Edition (5e) Spell - Vicious Mockery - You unleash a string of insults laced with subtle enchantments at a creature you.
Dungeons and Dragons (D&D) Fifth Edition (5e) Magic Item - Vicious Weapon - When you roll a 20 on your attack roll with this magic weapon, the target ta. by Wizards of the Coast. When you pull these beads off of the necklace and throw them, they detonate as a 3rd-level Fireball with a save DC of 15.
Weapon (any), rare.
This axe is cursed, and becoming attuned to it extends the curse to you. Melee Weapon. A creature you hit with this weapon takes an extra 2d6 psychic damage. .